Posted by Mike On July - 25 - 2012 2 Comments

Information taken from The Halo Bulletin: 7.25.12

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We started off with a few different concepts, but most of them were Forerunner in direction. What was interesting about this process was looking both at our universe for inspiration – as well as the fabrication, material, and tech processes that had become available to us. Figuring out what we could do and how those manufacturing and painting techniques could apply to the unit was a completely organic, two way process.

This process was a collaboration between the hardware team, Claire Gerhardt in particular, our art director Kenneth Scott, our Executive Producer Kiki Wolfkill and of course Tajeen and the audio team for sound. Kenneth sketches designs, the hardware team iterates, experiments, researches and prototypes, and we go through feedback sessions, editing various incarnations into the final form. And of course we have to work with our graphics guys on the box and packaging too.

Controllers were a little easier to deal with, but not completely without challenges. We decided to make a Forerunner and a UNSC-themed one, given the fact that one would be made available separately and therefore didn’t have to match the Forerunner aesthetic, but we made sure it looked appropriate tonally as part of a set. The Forerunner controller is simply a logical graphical extension of the console itself, but the UNSC one takes elements from Spartan-IV, Infinity and redesigned UNSC liveries. The UNSC branding has undergone a revamp in the wake of the Human/Covenant war – with the starship Infinity leading that resurgent human vanguard, and the imagery is bold, strong, and ascendant. Although the UNSC eagle has a slightly different design when you flip it from positive to negative – a straight reversal resulted in a very snooty looking eagle, so we tweaked it for negative use.

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